Key | Value |
---|---|
Level | 0 - Cantrip |
School | Necromancy |
Casting time | 1 minute |
Range | 60 feet |
Components | v s - 1 soul jug with soul to move in, or empty to move soul into soul jug |
Duration | Instantaneous |
Spell lists | Artificer, Bard, Cleric, Druid, Ranger, Paladin, Sorcerer, Warlock, Wizard |
Description
Souls on Zarthuga, do not move on to the realm of Death on their own. They linger and warp into dangerous incarnations. The Move Soul spell lets spellcasters and Acolytes move souls into physcial objects for transport.
All spellcasters in Zarthuga know a «free» cantrip called «move soul». This attaches souls to an object, and makes moving a soul around the world possible. Later one can properly use or dispose of the souleasier. One of the best vessels to attach a soul to/in are “soul jars”, hollowed crystals. The crystals used are called “soul tears”, because they build up in places were many degrading souls are present and “shedding tears”.
At higher levels
For each higher spell slot you may move x10 souls. So with a 1st level slot you may move 10 souls at once. At 3rd level you may move 1 000 souls at a time. You still need receptacles for all of the souls.