“Wherever I walk, I shall honor the earth, for I am bound to Hallmthr’s body.”
Tenants
Endurance
Just as the earth beneath us is unyielding, you must remain steadfast in the face of hardship. Through patience and persistence, all obstacles can be overcome. Strength is found in enduring the trials of time. “Like the stone, I shall not break under pressure, but become stronger.”
Preservation
Hallmthr guards the ancient and the forgotten. It is your duty to protect that which is precious and old, to preserve the memory of the past, and safeguard the future. Honor the earth by respecting the balance of taking and giving. “I shall take no more than I need, and preserve that which is sacred.”
Guardianship
As the earth shelters and supports all life, so must you guard your friends, family, and community. Defend those under your protection as fiercely as the stone shields the caverns. Your strength is a shield for others. “I shall protect those I love, as the earth protects those who dwell within her.”
Unity with the Earth
Hallmthr’s body is the earth itself, and you are bound to it. Wherever you walk, treat the land as sacred. Defend it, nurture it, and ensure that the balance of nature is maintained. The earth sustains you, and you must return the gift in kind. _
Flavor
Paladins who swear the Oath of Hallmthr are the stalwart defenders of the earth and the communities that live within it. They draw strength from the eternal patience and endurance of Hallmthr, guarding the deep places of the world and protecting those in their care. These paladins are unyielding as stone, and their connection to the earth empowers them to safeguard the natural world and those who dwell within it.
Spell options
You gain oath spells at the paladin levels listed.
Paladin Level | Spells |
---|---|
3rd | Earth Tremor, Sanctuary |
5th | Spike Growth, Aid |
9th | Erupting Earth, Counterspell |
13th | Stone Shape, Guardian of Nature |
17th | Wall of Stone, Commune with Nature |
Channel divinity lv 3 options
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Stone’s Embrace.
You can use your Channel Divinity to invoke Hallmthr’s protective power. As an action, you can touch the ground and create an aura of protective stone and earth. You and a number of creatures within 30 feet equal to your Charisma modifier (minimum 1) gain temporary hit points equal to twice your paladin level. These temporary hit points last for 1 minute.
Earthwarden’s Wrath.
You can use your Channel Divinity to summon the wrath of the earth. As an action, you cause the ground within a 20-foot radius centered on you to tremble violently. Each creature of your choice within this area must make a Strength saving throw. On a failed save, a creature is knocked prone and takes bludgeoning damage equal to 1d10 + your Charisma modifier. On a successful save, the creature takes half damage and is not knocked prone.
Auras, lv 7 options
Aura of Defense
Starting at 7th level, your protective presence shields those around you. You and friendly creatures within 10 feet of you gain a +1 bonus to AC. In addition, if a creature within your aura is targeted by a ranged attack, you can use your reaction to impose disadvantage on the attack roll. At 18th level, the range of this aura increases to 30 feet.
Lv 15 options
Immovable Guardian
Starting at 15th level, you can stand as an immovable bulwark of defense. When you are reduced to 0 hit points, but not killed outright, you can drop to 1 hit point instead. You also have advantage on saving throws against being moved against your will, knocked prone, or restrained. Once you use this feature, you can’t use it again until you finish a long rest.
Lv 20 options
Avatar of Hallmthr
At 20th level, you can channel the full power of Hallmthr, becoming an embodiment of the earth’s eternal strength and protection. Using your action, you undergo a transformation that lasts for 1 minute. You gain the following benefits:
- At the start of each of your turns, you gain temporary hit points equal to your Charisma modifier (minimum 1).
- You have advantage on Strength saving throws and ability checks.
- You can use your Earthwarden’s Wrath Channel Divinity option as a bonus action once during this transformation.
- You and friendly creatures within 30 feet of you gain resistance to all damage.
Once you use this feature, you can’t use it again until you finish a long rest.